All rights reserved. BOTTOM: It's a big STUN. TOP: Better than Clairvoyance in every case but a +2 or a crit, and equivalent in the case of a +2. In the Library of Inquiry, Section 115, there is a treasure chest, looting this chest unlocks the solo scenario. We drop Void Snare. We aren't going to take a ton of abilities that allow card manipulation, because there are better choices that serve your lofty goal of making your allies awesome and your enemies sad, pathetic shells of their soon-to-be former selves. Hello fellow Gloomies! If you have an ally who is going to long rest, this can help them do it safely, since you can long rest through a stun. You want someone whos got a nice, lean attack modifier deck who is going to pull your cards all the time. You've already signed up for some newsletters, but you haven't confirmed your address. Any time you would place a rift move it instead. Stay out of harms way, O squishy one! Plus, it lets you remove MUDDLE if you need to, which keeps your BLESS cards in ally decks. Which is not great. Turn 3->first rest: spam preordain the path and revitalising fount as much as your items will allow, dealing 24-36+ damage per turn. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. One of these cards makes me want to do a full-on supervillain "Muahahahahahahahahahahahahahahahahahahahahahaha!" He has strong shields and my guards were relatively weak, but during game ive filled my deck with blesses , also had rolling +1 and +4 in modifier deck, so it took my guys some 3 turns to kill him. Higher levels may have new options or better cards to implement the same options. Or not. Designer and creator of the Gloomhaven - Isaac Childres - never stops to positively surprise the community of that great game. I started on Very Hard level but lost on last enemy. And youve read this class guide all the way to the end and youre all, No shit, really they can definitely, definitely do what? and youre excited. I see you, number crunchers, and I literally cannot hear your cries of but numbers! because I am typing this long before you are reading it with your lips moving. strategy: As our rifts are now allies this card can move them. Damage is a "nice to have", but it isn't the point in and of itself. This seller usually responds within 24 hours. So this is not a bad card. More importantly, youre going to embarrass me. I'm going to miss that initiative, but the bottom of Protective Aura lets you look at monster ability decks, not attack decks, and the ability of Peer Into Battle to re-jigger attack decks becomes a literal way to assign damage to monsters. Tracking number would have been nice just for peace of mind. Change), You are commenting using your Facebook account. Cookie Notice TOP: Your minions - ahem - teammates should really be doing the heavy lifting on damage. Dont discount generic moves that support your initiative goals! For most of your levels, you're going to have a pretty good number of cards in your hand that will generate spammable XP. Meh. Please note that it discusses things for the Diviner through Level Or don't take this card. Otherwise you need to go before your allies, who must go before enemies. This video includes SPOILERS for ALL locked classes.Printable Cards with bleed: https://drive.google.com/drive/folders/1nIFAoG6NgQzGfCRgPdDbV7t9WeKrVN0ATTS Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2877797582https://www.buymeacoffee.com/nerdhavenTimecode0:00 - Intro2:23 - Unchanged Cards2:40 - Tinkerer3:07 - Scoundrel3:17 - Cragheart3:39 - Mindthief4:16 - Sun4:29 - Eclipse4:39 - Cthulu4:50 - Music Note5:00 - Angry Face5:24 - Saw5:41 - Triangles5:57 - Two-Minis6:08 - Print and TTS options6:27 - Closing--Crafting Equipment--Anycubic Photon Mono: https://amzn.to/3CeF4ieAnycubic Wash \u0026 Cure: https://amzn.to/3SzQbHCRespirator: https://amzn.to/3Ree32ERespirator Filters: https://amzn.to/3BRZ4pxCreality Ender 3 Pro: https://amzn.to/3BTfuOaCricut Maker 3: https://amzn.to/3BKvge8--Painting Equipment--Army Painter Starter Kit: https://amzn.to/3ymGhSnWet Palette: https://amzn.to/3LQKxivMagnifier: https://amzn.to/3CdKlGK--Recording Equipment--Canon EOS M50: https://amzn.to/3LRc2IDElgato Cam Link 4K: https://amzn.to/3DVxBpwGoPro HERO7 Black: https://amzn.to/3SDiJA3Mic: https://amzn.to/3dQjiYwLighting: https://amzn.to/3UJyjfnSong: Ivan Shpilevsky - The Time (No Copyright Music)Music provided by Tunetank.Free Download: https://bit.ly/3e3sxiwVideo Link: https://youtu.be/zeXd4dFB5cw Deciding what goes is trickier here. Let me look into your future-. Youll probably want to pair it with a TELEPORT so you can get where you need to be. If we let that go, we're still at only three cards that offer movement, but Call of the Nether is so specific about how you have to move I really don't want to let it go. Scroll down till the end after clicking "Sync Scenarios" to find the unlocked solo scenarios. That said, you're not going to draw your attack modifier deck that often, so it's not like you're going to get healing when you need it. Diviner Class Guide : r/Gloomhaven - Reddit Nerdhaven 544 subscribers Subscribe Description 193 views 4 weeks ago In this video, I show updated Solo Scenario item rewards for. Here's the thing: yes, you do have attacks (in particular at Levels 7 and 9), but the point of those attacks is CURSE. I was the first one to play my mission. OK, not the worst thing, but the usefulness here is very situational. This gives us a max of 12 damage. You place these down on unoccupied (not empty) hexes, and essentially charge them for a round with a certain effect. When FC came out, I started a Diviner character . It takes some getting used to, even for Judge Wapner Superfan #99. What it is, is consistent damage, like all the time, to every monster. In practice you're probably only going to wind up getting 2-3 monsters at a time here, but you're still dropping more CURSE that just makes them hurt when they draw cards and aaaaaahhh, how sweet it is. And it applies CURSE and generates LIGHT/DARK with every attack. Historical Wargames. Beware of DISADVANTAGE on your blessed allies, and focus less on allies whove built up huge decks, since theyre that much less likely to draw a BLESS card. And if you MUDDLE monsters, what do they do twice as often? The so-so initiative of this and your RIFT cards doesnt matter since you can force their movement. For reference, I was level 5 and played at normal difficulty (3), however hard mode (4) should be very achievable at this level with the cards, upgrades, and items. [Level 2 card] Revitalising Fount TOP: Enemy getting a little too close for comfort? It is unlocked by default - there are no requirements or quests in order to play this class. Set it up if you want but honestly, you can just keep doing it every few rounds and stay on top of things. You must BLESS. One of the best examples are the Solo Scenarios for all 17 characters which he created - they can be found in that BGG thread, or directly on Google Drive. Etsy assumes no responsibility for the accuracy, labeling, or content of sellers' listings and products. Dont take my word for it! Is this as powerful as a Level 9 card should be? I know Marcel was saying you unlock it as you play through the FC content, but Im not seeing it anywhere? Otherwise, it can be used on Protective Aura (lvl 1) or Otherworldly Journey (lvl 1). 1. BOTTOM: Im doing this first because this card is so backwards. Purchased item: Gloomhaven Solo Cards + Scenario Difficulty Cards, board game. (70% off), Ad vertisement from shop PrintableTreasurebyA, Sale Price NT$80.30 Its like a SHIELD, but not quite as good unless the monster deck has a lot of BLESS. Reddit and its partners use cookies and similar technologies to provide you with a better experience. . We suggest contacting the seller directly to respectfully share your concerns. Call this level kind of a wash and leave your hand alone? This means you want to act as early as possible, or else use forced movement on a monster to get it where it needs to be. Every class has one. It was meh when it was the top of Clairvoyance, and it's meh now. For more information, please see our Does this card do anything central to your mission? I have tried my hand at making my first-ever class guide, for the Aesther Diviner. The Bard can be a real badass if used well. There are a lot of creatures with Shield out there who don't have a lot of health. But I have other ways to move around, now. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Its not your idiom. No. Consider enhancing the CURSE with another CURSE. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Scan this QR code to download the app now. I don't have the exact page number as we used the gloomhaven scenario viewer app ( it really helps with FC scenarios as you don't have to flip back and forth) BOTTOM: Like the top, not bad - a nice buff to TELEPORT. Michal, Belisarius Campaign Part 6 Callinicum 531 AD (Phase2), [PL] Zbudujmy sobie loch czyli gramy w DungeonLords, View all posts by The Boardgames Chronicle, Gloomhaven Solo scenarios (Saw, Three Spears, Lightning) The Boardgames Chronicle, Follow The Boardgames Chronicle on WordPress.com. Take your time progressing to the backmost bush obstacle in the room, long resting if suitable, allowing the valrath savages to be drawn as far into room #1/#2 as possible before beginning to shift your rifts. You might consider Clairvoyance if the monsters have a lot of BLESS. AND YOU CAN STRENGTHEN ALL YOUR ALLIES AFTER YOU'VE BLESS-BOMBED THEM?!? The ROOT Vagabond definitely brought me a lot of luck in the end! Gloomhaven Card Browser is a tool for viewing Ability, Item, Monster, and Event cards from the games Gloomhaven, Frosthaven, Forgotten Circles, Jaws of the Lion, Crimson Circles, and Trail of Ashes . (You do have other ways to generate DARK to set this card up, though, so dont worry about it.). Spoiler for Rift Event 18: I'd throw the free +1 here somewhere on Otherworldly Journey or Protective Aura. Looks like you already have an account! Very good unofficial print of the cards, I only have minor gripes with this: What came in the box. Give him a gentle shove and consider the bottom of Void Snare for that sweet, sweet IMMOBILIZE action. Maybe I'll find another one someday, but for now, this is a BLESS-but-mostly-CURSE build, and you'll see why. May I present TOP: Have you ever said to yourself, "it's great how the monsters take damage whenever they draw a negative, but is there a way to put more negatives into their deck so that they draw more of them?" Great, convert some other element. Use them, and try to set them up where you can. Shop confidently on Etsy knowing if something goes wrong with an order, we've got your back for all eligible purchases Includes 3 items:
Prosperity. However, since Call of the Nether also drops Rifts, I'm willing to put Void Snare on the chopping block as well, since its rift is a DISARM - it mitigates damage but it's not as fully in keeping with our BLESS/CURSE mandate. If it enters Rift Y, it, Protective Aura (or maybe Dimensional Transfer). https://www.youtube.com/watch?v=psDLNM1dces\u0026feature=youtu.be But attacking is not your thing, so does it matter all that much what your attack modifier deck looks like? Espaol - Latinoamrica (Spanish - Latin America), https://www.reddit.com/r/Gloomhaven/wiki/items/inventory/. From Turn 3 we will want to commence abusing preordain the path so also focus on clumping the three room 1 enemies and having your rifts within 3 spaces of you and near the clumped enemies by the end of this round. Apart from that, AAA. - Edges are rounded differently Inside it 2 guards protecting little vermling shaman, who i had to kill to complete scenario. I suspect for a majority of gloomhaven players accomplished enough to have completed the main story and progressed through FC to this point, these mechanics and techniques will be all you need to piece together a successful strategy, however for completeness I'll share how I implemented these techniques for a fairly cushy run through my solo scenario. Etsy uses cookies and similar technologies to give you a better experience, enabling things like: Detailed information can be found in Etsys Cookies & Similar Technologies Policy and our Privacy Policy. BOTTOM: Lets you decide if you like the next actions that all the monsters take, which is really hit or miss in terms of utility - mostly miss, because most monster actions are not really terrible.   Taiwan   |   English (US)   |   NT$ (TWD), Gloomhaven Solo Cards + Scenario Difficulty Cards, board game, Gloomhaven Solo Cards + Scenario Difficulty cards, Copyright and Intellectual Property Policy, Review how we define handmade, vintage and supplies, See a list of prohibited items and materials, remembering account, browser, and regional preferences, remembering privacy and security settings, personalized search, content, and recommendations, helping sellers understand their audience, showing relevant, targeted ads on and off Etsy. I've done my best to research rulings and mechanic interactions to prevent rule breaking through this strategy and which I think was accomplished successfully, however they're a bunch of fairly complicated and intertwined mechanics so there is every chance I've mucked something up. Bottom Loots are OK. MUDDLE is well, its a mixed bag. Integer posuere erat a ante venenatis dapibus posuere velit aliquet. Bottom Line: you best be cursing on the regular, and not need to lose cards too often. Love you, kid, but you're fired. But it's another loss card and you don't care about your minions that much. Choke points like doorways are great, if youre playing through rooms, but most parties fight in a room and move on, so study your monster movement rules so you can place your rifts appropriately. Like, to the point you would rather tear a hole in the fabric of space and time than walk across a dungeon? No, it doesn't hit all 7 hexes of your traditional AOE "bomb" effect, but how often are all of them actually occupied? Use this if something is next to you to avoid disadvantage. (10% off). Goddamn straight you would. There are a ton of cards that get extra value from using both halves, most significantly being Ethereal Vortex. https://www.youtube.com/channel/UCS2FoDYpOFZ42XQ7iy9OU3Q?sub_confirmation=1Check out all of my recommended gear for Gloomhaven, 3D Printing and more. Get your decks back out, you lazy bums, and bow to the might of card control! RIFTS. All rights reserved. This is not going to make anybody's eyes light up. This card is one that your allies will appreciate kind of like you appreciate a $5 Starbucks gift card: it's nice that you were thinking of them, but, c'mon, was that it? Etsy keeps your payment information secure. Gloomhaven Digital is a digital representation of what you got if you bought Gloomhaven. Breathe. Your higher-level cards tend to fall into three main categories: curses, rifts, and card manipulation. More on that later. Once room #2 is finished preordain the path is a safe loss, with your key cards to retain being revitalising font (rift placement bottom), 1x movement card, 1x teleport bottom, and 1-2x rift placement top, Run into room #3 with boots available and your rifts as far back as possible. Took slower steps, in 2nd round instead opening doors i got near them and in the 3rd round i jumped(needed boots, as without them i wouldnt be able to pass elite guard and target crossbowmen) to the center of a room and stunned all in range 3 (burner card, but crucial for that room). Lets take a step out for a minute: if the Diviner is alone in a dungeon, even at Level 9 with all the CURSE cards in the monster deck every round, she still dies. My allies were unable to kill the guard in their first round in the 2nd room as i hoped, but luckilly in his 2nd turn (1st after stun) elite guard picked action to perform a ranged attack , so he stepped back and cleared path(only one more hit was needed to kill him, the rest could focus on ranged units) for the rest of my forces who were now able to reach crossbowmen and made them shoot with disadvantage in the next turn (after their stun went off they all focused on me and i had to burn a card to reduce damage). Rinse, repeat, and youre done. Solo Scenario. I mean, you're pretty nice, but are you that nice? Thats right, you are a CURSE machine. Typically rifts are non-interactable entities outside of the Diviner's cards. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. This ability lets you transit a certain number of hexes without dealing with any of the effects of moving through them. Valve Corporation. Don't even talk to me about the bottom of this card. Send me exclusive offers, unique gift ideas, and personalized tips for shopping and selling on Etsy. [sad trombone] Here's something that could actually get to use your attack modifier deck, so that's not a really terrible thing, and with Move 3 Flying they might actually stand a chance of keeping up with the party. Yes! Solo and scenario difficulty cards for Gloomhaven: 17 Solo Cards (44x68 mm) 4 Scenario Difficulty Cards (44x68 mm) DIGITAL PDF FILE to print scenario by Yourself:Solo scenarios to download: dropbox.com/s/3ncgkpcxa30wklh/c2-gloomhaven-solo.pdf?dl=0or You could try some apps like: play.google.com/store/apps/details?id=com.gmail.roygon.Gloomhaven_Scenario_Viewer&hl=en&gl=US Check other listings for Gloomhaven https://etsy.me/3ZOQH8M Shop https://luckyplayer.etsy.com Note: these cards are not official cards, however, professionally made. It could take up to 3-5 weeks to deliver outside Europe, after a completion of an order. Cool. - 35% of the 31 user reviews for this game are positive. strategy: Provide bursts of movement, damage, utility, without impacting your longevity. Etsy is powered by 100% renewable electricity. There was a problem calculating your shipping. The 2nd try at lvl hard was a much different story. Check marks don't matter. Need help figuring this out. Me too. Probably not, but if you can't figure out some other cool shit to do with yet another rift by now, then I can't help you. You have to think in the future pluperfect if you're going to be a Diviner. The Diviner is a class released in the Forgotten Circles expansion for Gloomhaven. DAMAGE MITIGATION. Slow your roll, rawhide. Deep Contemplation will be insanely useful, though; spam it as much as possible to prevent the bosss mind control or super heal. Use a move 3 + boots to hit the door and run to the log activating invisibility, then use rift placement top to bring up the south-west most rift to commence damage on the nearby valrath. It's a curse bomb straight out of the box. Is it something you unlock 90% of the way through the campaign?? TOP: This can come in handy for allies who count on big hits, much less so for AOE allies. Yep, it's just your level 7 deck. Learn more. In gameplay terms, its invisible, so it cant be targeted, and its stunned, so it cant act. You jump in without getting your toes wet first and youre going to embarrass yourself. TOP: Have a little something nice for yourself. OK, it's got decent initiative, but that does not make this worth taking. You have to open door number 3. Our first RIFT card! Please help support my channel so I can bring even more great content to you! 1; 4; 7; 2; 5; 8; 3; 6; 9; Clicking the checkboxes above will reveal spoilers for those characters . I've tried to emulate the even-handed approach of the excellent Ultimate Scoundrel Guide (https://boardgamegeek.com/thread/1959820/ultimate-scoundrel-guide), breaking down each card according to its possibilities for 3 distinct builds: Deck Stacking, Crowd Control/Support, and Damage. It is so cool. BOTTOM: Some very nice healing, and useful LIGHT/DARK conversion. WHICH CLASS IS BEST? After the fact it looks like it's common for people to struggle with this scenario quite a bit (e.g. and it grants REGENERATE. Sorry or no photo-story, i dont use smartphone and dont use digital camera, so i can only describe what i faced and did. Solid HP mean it's going to last for a while, and it's got enough move to keep up with the party or bad things. But it doesnt BLESS your allies, so its not helping you get out of the dungeon. The text of the RIFT cards is pretty specific that a monster has to enter a hex with a RIFT token, so dont try sweeping your empowered rift over a whole mess of monsters it wont work. As I always loved history it was only matter of time before I finally drifted towards my preferred type, i.e. You probably wont take the other non-loss teleport Level 1 card. BOTTOM: More move? BOTTOM: Possibly worthwhile against a non-boss enemy thats giving you trouble. They don't have a STUN this big. You too? You should be able to get at least 2 enemies off a typical use of this card. What is your job? Because she does no damage. Here is the new link: https://imgur.com/gallery/YSCCttC, https://boardgamegeek.com/thread/1959820/ultimate-scoundrel-guide. With a 9 card hand, you do need to be careful about playing your loss cards, and ongoing loss cards like this one want to get played as early as possible. When the first monster stops on your rift, even though the second one could move through its pal, when it tried to do so it would be immobilized, which can't happen: it treats its friend as an obstacle and avoids the rift. End your first turn in room #3 on an obstacle. What solo items are the best? Take full advantage of our site features by enabling JavaScript. BOTTOM: Oh, hey, a summons. BOTTOM: Do you hate it when oozes spawn? Monsters cannot suffer damage from other sources. Gloomhaven Digital is a digital representation of what you got if you bought Gloomhaven. The first thing you should do is contact the seller directly. And the rewards are fantastic: My name is Michael, I am based in Warsaw, Poland and I have been playing board games since my youth, being firstly attracted to strategy and economy themed ones. You there! This is actually your main mission in life as a Diviner, so get used to adding lots of cards to decks. Keep Ray of Light and lose Protective Aura: a one-round Shield is highly situational, and the bottom is a loss card that isn't reliable for having a big impact on the game. Or at least, keeping track of everything thats happening around you to a meticulous, nay, anal retentive degree? Draw CURSE cards, thats what. Take any shortcuts you can. Captcha failed to load. you know what, really violence of any sort? Each of them gives not only additional experience and money but also unique class items. It actually does have an attack element on it, so again, you might get lucky with a modifier, but who cares? This is the sort of thing that a Level 7 character should be doing, and you should feel very bad about yourself if you take this card. Maybe save this until you have a few sessions under your belt, at a minimum. The healing is okay, but if you need it often you are doing something wrong. TOP: See notes on Protective Aura. [Prosp 9] Second chance ring You should never, ever sacrifice the gaining of XP for a battle goal. You're thematic as hell, but we're never going to use that top heal at this point, and while I still love your bottom, you just don't do what Peer into Battle and Otherworldly Journey still do for me. All trademarks are property of their respective owners in the US and other countries. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu . Otherwise, I think I'm going back to Level 2 and picking up Revitalizing Fount. Since there currently isnt any Diviner guide that accounts for the new version of Forgotten Circles, I figured Id write up one based off my experiences with Diviner 2.0. Any time a monster enters a hex containing a rift or vice-versa the monster suffers 3 damage. Link to my recommended gear: https://neuralnetgames.com/recommended-products/Other videos of mine you may like:Stamina Guide: When Should You Play Loss Cards https://youtu.be/iv0jUgwy2a07 Jaws of the Lion Changes from Gloomhaven https://youtu.be/AYDcx3m6z3s6 Obscure Gloomhaven Rules https://youtu.be/AlGxRqdvPuA20 Common Rules Mistakes https://youtu.be/0Vg5ZfqgHDc9 Essential Beginner Tips You Must Know! Please Subscribe using the below link! Etsy offsets carbon emissions from shipping and packaging on this purchase. Unless you have an ally who generates it, you wont be able to use the DARK you generate unless you bring this card back. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Original Price NT$197.11 (Do you see what I did there? Here's some strategery, and you can think for yourself from here. Yes, thanks. Keep collections to yourself or inspire other shoppers! Otherworldly Journey duplicates a bit of the monster-moving functionality of Call of the Nether, but it provides more flexible Teleportation.