The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. Your main ability will take down enemy armor and deal damage to them. What are some of the recommended builds for squad mates? The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. If you like distance, then picking assault rifle training would not be a bad decision. How do you get more ammo for heavy weapons. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. Is there any benefit to scar healing beyond cosmetic. Most of the tactical options offered by the cloak work fine at a low rank. The main problem I had with Incinerate, was people hiding behind barriers and I would be. For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. It is the only way he can deal substantial damage to enemy barriers and shields. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. No data available Please help me reach consensus. : masseffect - Reddit The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. Mordin is one of the early companions that will join you. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. Overload and warp can deal with all types of protections and she can detonate biotic combos. Mass Effect 2: Thorough Guide into Engineering (by jaekahn) Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields. It can also serve as a power to deal with Husks, as the knockback effect results in an instant kill. AI is quite effective at using this weapon and doing numerous spray shots. During this time, the target is more susceptible to damage. Another S tier pick, she can deal with two types of protection and prime combos. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Cookie Notice Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. The powers in ME2 are made to be experimented with! Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. Privacy Policy. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) Recharge Time: 6.00 seconds (Shepard . Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Copious use of Incinerate can drastically reduce ammo usage, which can be in short supply for heavy pistols and sniper rifles. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 2023 GAMESPOT, A FANDOM COMPANY. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. Great at dealing with collectors and mops the floor with blood pack. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. Concussive Blast is great against hordes of husks, but that's about it. Increase impact radius by 2 meters. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Insanity Infiltrator ME2. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. In the early game, we want to have Mordin as an effective companion as soon as possible. I use heavy on my engineer and infiltrator. Depending on the play style, each of the sniper rifles can be effective. Besides, area throw won't do anything to 3 shielded Geth. The Tactical Cloak also has a lot of potential if it is upgraded. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. It strikes me that new players might not figure out how special the power usage is in ME2. Alternative to the tempest, however, has smaller multipliers against shields and barriers. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Well I ain't telling you the truth. Jack's combination of Shockwave and Shotguns makes her one of the best in the game at dealing with Husk rushes as well, though this can also be handled personally via Incineration Blast or other wide area abilities if you have need of someone other than Jack. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. With some care, it can easily be used with cloak, creating almost unparalleled survivability. B-A-N-A-N-A-S! Synergizes really well with Mordins AOE incinerate; use it to take out the armor on a group of husks then cast pull field to instakill all of them. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. At this point, we will continue improving Mordin's passive class power. You can't handle the truth. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. Very effective against armor. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. not "over time") against protections (armor, barriers, and shields). But you've got Garrus, Zaeed and Grunt for that. Also overload will instakill Unshielded pyros and set everyone near them on fire. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. What are all the possible power combinations for detonation? What happens if I save the workers in Zorya ? Incinerate is already AoE. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. He concentrates on using Tech-related skills to deal with the enemies. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars.