But I don't really enjoy playing combo decks, so I've opted to not include the aforementioned Demonic Consultation & Thassa's Oracle combo. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? All of these guidelines play to Yuriko's strengths, and will guide how the deck is built. In order for me to include one, it has to have an extremely strong ability. Tempo Privacy statement | Terms of Use | Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! The start of the majority of your games will go as follows: Turn 1: Use or to cast an enabler. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! For a while I didnt play Memnite or Phyrexian Walker because they don't have any kind of evasion. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Terms of Use | Opponents: Jhoira, Weatherlight Captain & Yuriko, the Tiger's Shadow Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.. T1 - Fetch to Plains + Soul Warden T2 - Seraph Sanctuary + Giada, Font of Hope T3 - Plains + Crucible of Worlds Lost 5 cards in hand to Windfall and drew a new 5. This is largely the approach described in the prior section, where seek to win by using Insidious Dreams to stack the likes of Temporal Mastery, Temporal Trespass, Alrund's Epiphany, Nexus of Fate, and Beacon of Tomorrows on top of our deck on our opponent's end step. Unnatural Selection: While this is a decent card it eats up a lot of mana. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. Copied to clipboard. Didn't I already go on a rant about only including creatures that have evasion? Also: No ramp at all? The second is Larceny, which is effectively an inverse Coastal Piracy. Or maybe Arixmethes, Slumbering Isle so I can try to unlock that hot 12/12 body. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. If you opt for a version of this deck focused on "real" Ninjas, these sorts of cards are worth considering, but for our purposes they're not very useful. For this reason, having ways to reload our hand will be important if we want to have a continued source of pressure. This is great, because our opponents can Swords to Plowshares Yuriko all day, and we can still get her back with a blue and a black as long as we have an unblocked attacker. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. Here, our top-end creatures are included to put us over the edge and make Yuriko overwhelming. March 27, 2022, Kamigawa Ninja Review! Added a changelog! I do normally prefer decks that approach the game from a stompy/ramp angle. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. With Neon Dynasty we have far, far better options and this one is cut for good. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . Let's take a look at the glue holding this party together. If you can't see my ninjas, you may only be a few extra turns away from death!". Feb. 16, 2022. I'll probably add it if I can figure out what to cut. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Instead, you can replay Ornithopter for free, avoid discarding to max hand size, and ninjutsu another ninja on turn 3. The last creature I want to highlight is Thada Adel, Acquisitor. Aggro Simply put, Edric is just too good of a card; he comes down, you attack with your creatures, and you profit. Feeds | It's also worth noting that we can activate Witch politically as well, buffing our opponents as they attack each other. The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. There are four cards that let us change our creature types. They hit most creature removal, boardwipes, and Dictate of Erebos/Grave Pact, which are about as common as Sol Ring in my meta. However, my playgroup is particularly hostile to Rhystic Study. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. Ertai Planeswalker. We will win the game through a combination of combat damage and burn. Tetsuko Umezawa, Fugitive is a weird inclusion in this deck. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. Yennett - Odd Cost Tribal Commander / EDH. I want to make my Yuriko deck "High" powered on PlayEDH. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall while also having the option to win at instant speed on an opponent's turn. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. I'm a Timmy that loves Green, Creatures, and Lands. The fact that Hope of Ghirapur also has a colorless cost shouldn't be ignored. The last card I want to address is Paradoxical Outcome. Yuriko. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. The subtle beauty of this extra hoop we're forced to jump through is that it eliminates the quality that makes Edric such a target - the lack of setup required to make him effective. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. After much testing I am pleased to offer up my Yuriko ninjas list. But now that we have a critical mass of ninjas, its not necessary to include as many enablers in our deck. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. I'm happy that most of the cards that I tested worked out, but having to cut many Yuriko staples to make room for them was definitely bittersweet. They also function as enablers for Yuriko in your opening hand. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. Help | Given the cost, Ghastlord's targeted discard is a bit underwhelming, and the four power isn't particularly threatening. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. Yuriko, the Tiger's Shadow - TappedOut A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. I never have enough to feel comfortable about activating the top, then leaving enough to recast the bounced creatures, or having to discard the excess cards (hence the [[reliquary tower]] and [[library of leng]]). Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. Our curve is just under 2.5, which this means two things. I'm not going to go into much detail about Deepfathom Skulker here. That's not a cEDH thing, mostly a Yuriko thing. Finally! Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! This ninja can draw cards whenever he deals damage to an opponent which is fabulous! This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. For a long time, this category was split in two sections. If you have any questions/comments/suggestions feel free to leave a comment! Where's the green?" A final bonus enabler is Moonblade Shinobi. UB (Dimir). Like I was saying earlier, extra turn spells are effectively used as extra combat steps. Yuriko Hishimi ( , Hishimi Yuriko, born June 10, 1947 in Tokyo, Japan) is a Japanese actress. It is also important to note that you need to be careful with casting Insidious Dreams particularly if you are playing against a control deck with lots of counterspells. I still need to find a place for it though. My two other decks are [[Ghired, conclave exile]] and [[Valduk, keeper of the flame]]. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. After several iterations and countless edits, I put Vela aside, realizing I just couldn't get excited about the direction the brew had gone. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. Nonetheless, we're going for a higher ninja count at the moment. Commander offers us a variety of effects that grant our dudes evasion or unblockability. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. Tetsuko Umezawa, Fugitive gets the nod because it makes many of our ninjas (Yuriko in particular) unblockable. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. I've loved this card in other tribal decks, and think it could have a great home here. I was somewhat successful with a combo-centric Oona, Queen of the Fae brew, but by the end, my list was too linear to hold my interest. During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. I think this build is powerful and effective, and is truly great fun. But it's useful to have other sources of card draw, especially when they're ninjas too. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Can it be used at instant speed? If you like my articles, follow me there! Siren Stormtamer protects our dudes from spot removal. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. Xenograft is included in this deck for redundancy. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. DMCA requests | There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Likewise if you can afford an Imperial Seal, this deck certainly won't complain about another one-mana way to find Arcane Adaptation. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. As for interaction, Throat Slitter and my favorite ninja of all-time, card:Mist-blade Shinobi exist to help us to deal with creature-based threats repeatedly. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. The key here is that Image offers us this ability for two mana. This site 2023 TappedOut.net, LLC What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. I don't think it's too much of a stretch to assume that we will be able to find these enchantments one way or another. In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. We want these to be evasive so that they are unblocked, and low cmc so we can get them out early to enable our ninjas, and then redeploy them the same turn if possible to use them to enable still more ninjas. After much testing I am pleased to offer up my Yuriko ninjas list. Redshift's Consult Kess primer is also excellent if a bit less detailed. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. DMCA requests | Advice on competitive Yuriko Deck. 2021 non-doomsday. Now that we've addressed the our Ninja enchantments, lets take a look at the Ninjas we'll being employing. I'll find another good home for the best artifact tutor there is. Competitive Achieved #36 position overall 2 years ago. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. That all changed with C18 when Yuriko was printed, and the tribe got a whole lot of support when Modern Horizons released. Being in green meant that we could play with a very lean curve and use spells to pump up the smaller creatures for lethal damage. Primer; Stats; My Price Tabletop Arena MTGO. There just isn't the demand in this deck for this effect that there used to be. For most decks, this section would be fairly boring. For me, I just felt it was too mana hungry and fairly likely to be destroyed before I could get much use out of the investment. We need to focus on getting Yuriko triggers, protecting ourselves with counterspells, removing our opponent's threats, and manipulating the top card of our library all at the same time. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. Almost more important than our evasive creatures is the ability to turn them into Ninjas. Lord Windgrace would make sense because of my fondness for lands. Attention! In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. Yuriko Casually Competitive EDH Deck - mtggoldfish.com It's rare for me to get excited about a non-green strategy. [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. Top opponents include Winota, Kess, Najeela, and Krikk. We have several cards that use this sort of effect, and we'll talk about them later. It is ninja tribal in cEDH. Budget Commander NINJAS! | Yuriko EDH Deck Tech - YouTube Either way, I couldn't be more excited to see what game-breaking stuff this card will do. That being said, some still opt for this approach, and if you are interested in playing a deck like this you can watch a sample game here- https://www.youtube.com/embed/kLvDlCm30MI. My version of the deck is far from perfect. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. I know what you're all thinking: "Scot! Yuriko is almost always the fastest deck at the table. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. This isn't to say that Yuriko is merely a worse version of Edric. Back to Deck List. If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. Sacralifia 1 minute ago. A consideration I made while building this deck was how to keep opponents from simply "cracking back" and killing us with their own dudes after we've attacked. It will eventually go in for sure. This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. Discord Server | Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. [Primer] Crouching One-Drop, Hidden Ninja (Commander / EDH MTG Deck) Based on the title of the article alone, I've spoiled the surprise. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. By Theme One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. Yuriko // Commander / EDH (Yuriko, the Tiger's Shadow) deck list mtg These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. Tempo This isn't always the card that wins you the game and sometimes is a key value piece that makes the engine run. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Since Yuriko was spoiled, I've been able to think of few other things than this commander I think there's a lot of potential to make Yuriko a powerful deck, and I think she'll stand up well in comparison to her contemporaries. The owner of Study didn't even get to do anything with the extra cards because everyone hated on them so much! Let's go back in time and discuss the impetus for this deck. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. Contact | However, now that we no longer care so much about giving our creatures unblockablility, Skulker is now just a pricier variant of Coastal Piracy. We also are running lots of great tutors. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. UB (Dimir) At the time we only had seventeen ninjas, so in addition to a little help from Arcane Adaptation and its functional equivalents we ran Mirror Gallery and a tons of Clone cards with the profligate goal of copying Yuriko herself for fun and profit. Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you